Valvetacular
It seems that the Leipzig Gaming Convention has yielded further footage of Valve’s new expansion pack, including HL2 Episode 2, but more importantly TF2 and Portal. In my relatively recent discussions about both games I mentioned my excitement for Valve’s new directions in mod development. The new videos (available on YouTube for TF2 and Portal or in high-resolution here and here) have only augmented my enthusiasm.
Doubts had been raised regarding the new graphic style used in TF2, which indeed is remarkably reminiscent of Pixar’s work. The extent to which this was true could not be fully comprehended from the teaser alone, but this in-game footage is far more revealing. It is clear now that Valve aims to push the limits of gaming and erase its boundaries with cinema. The fact was already conveyed by the Source Engine’s new rendering capabilities first exhibited through Day of Defeat in which film grain, desaturation, motion blur and depth of field were implemented, but it becomes obvious in TF2’s animation style. Whether it is the Soldier’s flailing legs as he floats through the air, the ludicrous speed of the Scout or the subtle phlegm of the Spy, detail is key and in this case portrayed by Valve’s excellent sense of humor. I am impressed and impatient.
Concerning Portal - am I surprised? Absolutely not. The footage is a natural continuation of our first encounter with the game which itself evolved very organically from Narbacular Drop. Am I excited? Beyond the realm of reason.
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